Will you be able to manage the mines?
Coal Country is rife with corruption. Many mine foremen “influence” various aspects of the mining industry. It is your job as the boss to determine where to send your most influential foremen. Your job as boss is made more difficulty by the ever-shifting nature of the markets.
City Building, Economic, Industry/Manufacturing
Action Queue, Commdity Speculation, Network & Route Building, Tile Placement, Worker Placement
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Estimated Delivery: May 28 – Jun 02
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Coal Country is rife with corruption, with the many mine foremen “influencing” various aspects of the mining industry in a number of ways. As the boss of your mining company, it’s your job to sit at your desk and plot where to send your most influential foremen. By successfully influencing the price of coal, permits, utilities, and construction, your company can expand and boost the profitability of its operations. Your job as boss is made all the more difficult by the ever-shifting nature of the markets, from turn to turn, round to round, and game to game. It is your responsibility to determine when — and how — to act in order to capitalize on a potentially beneficial marketplace. If your mine is not built wisely and safely, a share of your company’s profits will be lost after the end-of-year visit from the mine inspector. The mining company that has the most money at the end of the year wins.
|Playing Time:||45-90 minutes|
|Categories:||City Building, Economic, Industry/Manufacturing|
|Mechanisms:||Action Queue, Commdity Speculation, Network & Route Building, Tile Placement, Worker Placement|
Rio Grande Games
Taken from the official website: "The mission of Rio Grande Games is to promote the playing of games, which offer the players choices. We do so by publishing adult and family strategy games, although children with appropriate parental supervision will enjoy playing many of these games. We first started thinking of starting Rio Grande Games because we believed that family strategy games, which are based on offering players choices instead of asking them to rely on luck, are games that should be available to players. We knew such games were successful in Germany and wanted to make them available to people in the US. After some investigation, we decided to begin publishing English versions of these choice games so that English-speaking players could enjoy them, so we launched the Rio Grande Games to do just that. One advantage of these games is that they promote social activity both in the family and among friends. We are particularly interested in getting families to play these games together. Playing good games together is a great way for families to spend social time together. Because these games require that players make choices on each turn during the game, players cannot rely on luck. Thus, these games reward good choices. When children play these games in a family setting, they learn that the choices they make are important. We believe that the lessons children learn while playing our games will be carried into their lives and they will learn that making good choices in life leads to the same good results as they do in games."