This is the 4th ed of Phil Eklund’s signature game High Frontier. It started with Rocket Flight (1979), a game with the vision to let “Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development.” Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future
Civilization, Economic, Exploration, Industry/Manufacturing, Science Fiction, Space Exploration
Auction/Bidding, Deck/Bag/Pool Building, Hand Management, Network & Route Building, Pick-up and Deliver, Point-to-Point Movement, Simulation, Variable Player Powers
Golden Amber fills the deep mines, it’s fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power?
Expansion, Exploration, Fantasy
Action Points, Cooperative Game, Hand Management, Push Your Luck